Links for contributors lead to further information on those individuals. More information on the editors can be found on the Editors Page.
1. Introduction: To Build a Past that Will “Stand the Test of Time”: Discovering Historical Facts, Assembling Historical Narratives – Andrew B.R. Elliott and Matthew Wilhelm Kapell
Part I: History as a Process: Teleology, Causation and Technological Determinism
2. The Same River Twice: Historical Representation and the Value of Exploring Societal Concepts in the Total War, Civilization, and Age of Empires Franchises – Rolfe Daus Peterson, Andrew Miller and Sean Joseph Fedorko
3. What is “Old” in Videogames? – Dan Reynolds
4. Affording History: Civilization and the Ecological Approach – Adam Chapman
Part II: History written by the West: Self, Other and Non-Western History
5. Phantasms of Rome: Video Games and Cultural Identity – Emily Joy Bembeneck
6. Modeling Indigenous Peoples: Unpacking Ideology in Sid Meier’s Colonization – Rebecca Mir and Trevor Owens
7. Dominance and The Aztec Empire: Representations in Age of Empires II and Medieval Total War II – Joshua D. Holdenried with Nicolas Trépanier
8. From History to Literature to Game: Three Kingdoms and the Cultural Significance of Asian History – Hyuk-chan Kwon
9. Falling in Love with History: Japanese Girls and Otome Games – Kazumi Hasegawa
Part III: User-Generated History: Realism, Authenticity and the Playable Past
10. Selective Authenticity and the Playable Past, Andrew J. Salvati and Jonathan M. Bullinger
11. The Promise of Simulation: Realism, Authenticity, Virtuality – Josef Köstlbauer
12. Modding the Historians’ Code: Historical Verisimilitude and the Counterfactual Imagination – Tom Apperley
13. Modding as Historical Reenactment: A Case Study of the Battlefield Series – Gareth Crabtree
Part IV: The Politics of Representation: Authenticity and Realism
14. Historical Veneers: Anachronism, Simulation and History in Assassin’s Creed II – Douglas N. Dow
15. ‘This Game of Sudden Death’: Simulating Air Combat of the First World War – Andrew Wackerfuss
16. Videogames in the popular Culture of Remembrance of the Cold War: A Case Study of Call of Duty: Black Ops – Clemens Reisner
17. Refighting the Cold War: Video Games and Speculative History – Marcus Schulzke
Part V: Looking Back on the End of the World: History as Utopian Possibility
18. Strategic Digital Defense: Video Games and Reagan’s ‘Star Wars’ Program, 1980-1987 – William M. Knoblauch
19. Fallout and the History of Yesterday’s Impossible Tomorrow – Joseph A. November
20. History Out of Time: Fallout’s Ironic America – Tom Cutterham
21. The Historical Conception of Biohazard in Biohazard – Robert Mejia and Ryuta Komaki
22. The Struggle with Gnosis: Ancient Religion and Future Technology in the Xenosaga Series – Erin Evans
23. Conclusion: Playing at True Myths, Engaging with Authentic Histories – Matthew Wilhelm Kapell and Andrew B.R. Elliott
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